Wednesday, February 25, 2015

Yes, I am still alive! Beta-Testing is go!

So...I definitely wouldn't call myself the most consistent blogger in the world. I always seem to find myself wrapped up in other things--work, family etc.--and using the excuse 'I can write something interesting tomorrow.' But honestly, I don't find posts from other game designers describing the new content they added, or the new system they put together, or a programming snafu they spent hours fixing terribly exciting.  Hell, I enjoy writing my games, but I often find myself bored out of my skull even thinking about writing a post that only serves to let people know I've done a little bit more work since the last blog post.  For those of you who revel in such minutiae, more power to you; it just ain't me.

Now for the important bit, and why most of you are here.

My new (mini) game is being beta-tested as we speak.  It was intended for two purposes: 1) To experiment with my programming capabilities in ADRIFT and try new things and 2) Give the background story to my next full-length game, Hail to the King. Much of the programming items are not readily visible in the main game--nor should it be if done reasonably well--and if nothing else, I discovered new ideas I really enjoyed exploring (branching pathways/events), some that I absolutely hated and never see myself using again (conversation trees), and some I am indifferent to (character movements). As for the success of the second goal, I'll leave the final decision up to you, the players.

I still have a bonus section that I'm finishing up while the main part is being tested, so I'm going to give a very tentative release of...before the last of the snow melts for the winter. Which, considering the kind of weather we've had recently, does not set a very specific goal, I know but c'est la vie.

Yours,
Minterlint